Specular vs Metalness Workflows for PBR Shading
https://www.youtube.com/watch?v=mrNMpqdNchY https://www.youtube.com/watch?v=PjGCtnEDDeU Density Volume For HDRP https://forum.unity.com/threads/volumetric-fog.527667/ Screen space Reflections https://github.com/Unity-Technologies/PostProcessing/wiki/Screen-space-Reflections The HD Render Pipeline Lit Shader https://github.com/Unity-Technologies/ScriptableRenderPipeline/wiki/lit-shader SecondaryMaps(DetailMaps)&DetailMaskhttps://docs.unity3d.com/Manual/StandardShaderMaterialParameterDetail.html
0 评论
写评论。 |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2021
Categories |